About Burak Aykan — Engineer and Game Designer

Burak Aykan in a bright engineering workspace. Engineer: systems, analysis, structure, possibilities. Burak Aykan in a dark engineering workspace. Engineer: systems, analysis, structure, possibilities.

About Me

A Game Designer with a Computer Engineering Background

I'm a Game Designer and a Computer Engineer, bringing over eight years of technical consulting experience into game development. Before moving into Game Design, I specialized in data center system design, technical presentations and training, specifications and RFPs, and competitive research.

That experience shaped how I approach complex challenges: understand requirements, explore alternatives, structure solutions, and communicate clearly. Today, I combine that systematic approach with creative Game Design.

I enjoy developing gameplay mechanics, exploring how systems interact, and turning ideas into clear, practical designs that support engaging player experiences. I believe strong game design brings together creative thinking and an understanding of how things work.

Career Journey

  1. Computer Engineering & Technical Consulting

    Over eight years working with complex technical solutions, primarily focused on data center system design. I translated requirements into system designs, delivered technical presentations and training, and created and reviewed specifications and RFPs.

    Competitive research and analysis strengthened my ability to break down problems, evaluate alternatives, communicate technical ideas, and develop structured solutions.

  2. Career break · A change of direction

    From Engineering to Game Design

    A deliberate career break to change direction: studying game mechanics, systems, and development workflows, while carrying my engineering mindset into a creative field.

  3. Game Design & Continuous Development

    Since 2025, I've been working professionally in Game Design, contributing to multiplayer development through gameplay systems, feature design, balancing, and documentation.

    Alongside that work, I develop independent game concepts and explore gameplay ideas, systems, and genres through my own projects. Courses and practical learning help me keep growing as a versatile designer, combining hands-on experience, independent experimentation, and continuous learning.

Skills & Tools

Game Design Skills

Content will be added later.

Tools & Workflow

Content will be added later.