Monochrome game design workspace with level sketches, environment concepts, system diagrams and a hand drawing in a notebook

Projects

Games, concepts and experiments

Heptic Arena

  • PvPvE Extraction Shooter

A multiplayer extraction shooter developed by Prism Studio, combining competitive encounters, PvE threats, and high-stakes gameplay. My professional Game Design experience includes working on this project.

Opens the official project website in a new tab.
Independent concept illustration of a gladiator household and training courtyard in Ancient Rome

Ludus: Blood & Bread

  • Management
  • Simulation
  • Strategy

An independent game concept set in Ancient Rome, focused on managing a gladiator household. Players oversee resources, develop their estate, train gladiators, and prepare for arena competitions.

Early-stage concept illustration of a lone robot overlooking an automated settlement under attack

Last Machine Standing

  • Automation
  • Tower Defense
  • Survival

An early-stage game concept about a lone robot defending the last surviving settlements against mutant hordes. The concept combines automated production, defensive structures, and escalating waves of enemies.